Basic Unit Testing Concepts in Perl

G. Wade Johnson

Houston.pm

notes

Unit Test Example

Let's start with an example

step1-frameworks: Shapes3D-Point-more.t

Start with some example code and unit tests to go with it.

Don't focus a lot on the code. The Point class is mostly trivial, but allows for some obvious tests. The test file does pretty simple testing of the class.

Why Unit Test?

?

Audience participation time.

Possibilities

Some of the ideas I can think of. There are more reasons, and not all apply to every project or team.

Test Anything Protocol


  1..2
  ok 1 - successful test
  not ok 2 - failed test
  # comment - for diagnostics and such

TAP: Test Anything Protocol. Simple to parse and understand. Trivial to generate.

Designed to require minimal effort to work with. Originally pre-dated any of the modules that we currently use.

Perl Test Frameworks

A large part of writing good tests is organizing them and making them easy to understand. A test that fails in a non-obvious way can be worse than no test at all.

Test::More


use Test::More 'no_plan'; # tests => 6;

ok( 1 == 1, 'Simple boolean test' );
is( 2/2, 1, 'Are the parameters eq' );
like( 'String', qr/ring/, 'regex match' );
is_deeply( $hash, $expected, 'test complicated structures' );
cmp_ok( 2/2, '==', 1, 'More precise comparison' );
diag( 'Need to explain something' );
note( 'Need to explain something' );
pass( 'Unconditional success' );
fail( 'Unconditional failure' );

Some of the basic tools supported by Test::More. There are more. Despite that, these handle many of your necessary cases.

Test::Class

Look at Shapes3D-Point-class.t in step1.

Test::Spec

Look at Shapes3D-Point-spec.t in step1.

Test Principles: Basics

These are some useful concepts to help you decide what and how to test. They are definitely not enough on their own.

Helpers

Assertions are just functions that test a condition.

Remember the defintion of TAP above. Make whatever conditional logic you want and use pass() and fail() to report.

Helpers

Why not write our own?

step2-helper: Shapes3D-Point-helper.t

step2-better-point:

Here's some example code that shows a helper library and how to use it. Don't make your helpers too complicated. They should be mostly obvious to someone who knows your domain.

Test Important Error Cases

Errors are usually not the normal behavior of the code. Which makes it very important to verify that functionality. If an error case is triggered, you really want your error reporting/handling to help you, not make matters worse.

Error Tests

It may not be reasonable to test every error condition. You should at least get the really important or common ones.

Data-Driven Tests

Making certain your validation works is a good use for data driven tests. I have also found them useful for transformations with boundary conditions.

Size of Test File

Keep the number of tests in a file reasonable.

Group related tests

Your tests should be organized to help future-you (and your team) find problems and understand the use of your code.

Organizing Tests

Choose what works. Different styles work with different projects. There is no one, true way in software.

Principles

Tests are code. So use the tools and skills your already know to write your tests.

On the other hand, tests should be easier to understand and read than normal code. If you have to puzzle out how a test is working, you have already failed.

On the gripping hand, tests are also documentation. They demonstrate how your code should be used. So make sure they are good exmaples.

References

Some of the references I used.

Tips and Tricks: Or Note


is_deeply( $complex_structure, $expected, 'The foo should be constructed' )
    or note( explain $complex_structure );

Every assertion returns a true value on success and a false value on failure. This allows you to execute more code conditionally as you run the test. Used carefully, this can provide a lot of help to a future maintainer.

The explain() function is like Data::Dumper. Remember note() only prints in verbose mode. Together, these pieces allow you to communicate with a future maintainer.

Tips and Tricks: Comments

Leave troubleshooting help as comments, if necessary.

In a previous life, we had a test that depended on something we did not have control over and failed intermittently. Until we figure out a way to make it work consistently. We had a comment explaining the problem and suggesting that the test be re-run. Most of the time, that next run would work.

Tip: One Assertion per Test

You'll need to decide what the one thing is.

Trick: Assert on Literals

Your expected value should be a literal, not calculated

  • A calculation can be wrong
  • A literal is easier to troubleshoot

Tip: Test Coverage

Code that's not covered by tests may be untested. Tests must be maintained and could have bugs. There comes a point where the cost of the tests is higher than the benefit you gain by having them.

Tip: Remove Non-Helpful Tests

If a test is not pulling its weight, kill it.

notes

Tips and Tricks: TODO Tests

TODO tests allow you to prepare for code that doesn't work yet.

While this can lead to YAGNI-violations in your tests, used judiciously, it can help make certain you don't forget to implement something.

Tips and Tricks: SKIP

SKIP supports tests that are conditional on the environment.

I'm using environment very loosely here.

Questions

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